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Bridging (programming) : ウィキペディア英語版 | Bridging (programming)
In computer science, bridging describes systems that map the runtime behaviour of different programming languages so they can share common resources. They are often used to allow "foreign" languages to operate a host platform's native object libraries, translating data and state across the two sides of the bridge. Bridging contrasts with "embedding" systems that allow limited interaction through a black box mechanism, where state sharing is limited or non-existent. Apple Inc. has made heavy use of bridging on several occasions, notably in early versions of Mac OS X which bridged to older "classic" systems using the Carbon system as well as Java. Microsoft's Common Language Runtime, introduced with the .NET Framework, was designed to be multi-language from the start, and avoided the need for extensive bridging solutions. Both platforms have more recently added new bridging systems for JavaScript, Apple's ObjC-to-JS and Microsoft's HTML Bridge. ==Concepts==
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